## Analog Dozenal Clock

*I first posted this at Dozensonline after writing about my afterthoughts on dozenal clocks.*

Analog clocks are visual aids, so having too many hands clog up the image. We don’t need to see more than two hands. Only in our standard inefficient 24x60x60 clock system do we need that many. In fact, with a pure dozenal clock, a single hand is enough.

If we divide the day in twelfths, we can see the entire day on a single revolution of the hand. Our current system has us learn between 12 hour and 24 hour clocks. That is redundant and done away with in dozenal clock. The dozenal clock closely matches the position of the sun like a sundial, without extra effort from us to convert back and forth from convoluted hour and minute cycles.

Continue reading Analog Dozenal Clock →

## Afterthoughts on Dozenal Clock

I have written a clock to display in dozenal time. Having using it for only two days, I’ve already discovered that it is so much more efficient than our standard clocks.

Continue reading Afterthoughts on Dozenal Clock →

## Dozenal Clock using Flownetic Digits.

The day is divided into units of powers of twelve, or dozenal parts :

- 1st place is equivalent to two hours. (called “
**sheek**“)
- 2nd place is equivalent to ten minutes. (called “
**karaf**“)
- 3rd place is equivalent to fifty seconds. (called “
**fenet**“)
- 4th place is equivalent to 4 and 1/6 seconds. (called “
**tick**“)
- 5th place (not shown) is equivalent to 0.3472~ seconds. (called “
**count**“)

New terms inspired by Chinese names of similar time lengths. “Count” based on the fact that briskly counting numbers one through twelve makes up one tick. Thus satisfies the condition of power of twelve.

## Flownetic Script

Learn about Flownetic numbers.

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