Category Archives: games

Amuseum’s Lands: Devotion Manlands

Amuseum's Lands: Devotion Manlands is part of a series of articles for my land creations.

Devotion Manlands are rare lands that can tap to produce one mana of two colors. They enter tapped, and is a creature while your devotion to those colors are five or greater.

This is a cycle of ten cards for each pair of colors. They all have an evergreen keyword (including new keywords that are evergreen in my cards and sets) primary in those colors.

Amuseum’s Lands: Domains

Amuseum's Lands: Domains is the first in a series of articles for my land creations.

Domains are rare lands that can produce three mana in any combination of three specific colors. Their drawbacks are they enter tapped, and you must sacrifice it unless you phase out two other untapped lands.

This is a cycle of ten cards. Five cards are named after Alara shards, while other five are named after Tarkir khans.

New Vogon Deco frames

The new Vogon Deco frames are now available on the Shena'Fu's Card Creator.

The symbols appear quite large, like some other CCGs. Vogon Deco is great frame if your CCG or card uses a lot of symbols. You can put even more (smaller) icons in the extra bar (which behaves like rules, so use rules syntax.)

In Vogon Deco, the P/T now also acts like Mana Cost. Use Mana Cost and P/T to display symbols in fixed positions on the card. Use space in Mana Cost or P/T to levae a position blank and advance to the next position. Mana Cost surrounds the art; P/T surrounds the rules.

Recommend you utilize Custom Mana to use your own symbols.

Even for Magic, you can use icons for evergreen keywords, like flying, haste, trample, etc.

Continue reading New Vogon Deco frames

[MTG deck] Singularity Natural Order

Use Natural Order to bring in ridiculously powerful green creatures, including Apex Altisaur and Terastodon--which are one-sided Wrath of God and Armageddon, respectively.

Mana--24
4 Tropical Island
2 Savannah
4 Misty Rainforest
2 Windswept Heath
1 Gaea's Cradle
1 Nykthos, Shrine to Nyx
1 Karakas
1 Minamo, School at Water's Edge
1 Lumbering Falls
1 Celestial Colonnade
1 Mobilized District
1 Black Lotus
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Sol Ring

Others--13
4 Leyline of Singularity
1 Future Sight
1 Sylvan Library
1 Batterskull
3 Natural Order
1 Green Sun's Zenith
1 Time Walk
1 Ancestral Recall
Creatures--23
-- 1cc
1 Birds of Paradise
1 Deathrite Shaman
1 Noble Hierarch
-- 2cc
1 Bloom Tender
1 Gyre Sage
1 Lotus Cobra
1 Sylvan Caryatid
1 Tarmogoyf
1 Stoneforge Mystic
-- 3cc
1 Callaphe, Beloved of the Sea
1 Deputy of Detention
1 Edric, Spymaster of Trest
1 Selvala, Heart of the Wilds
1 Thassa, God of the Sea
-- 4cc
2 Captain Sisay
1 Nylea, Keen-Eyed
1 Elvish Piper
-- 5cc+
1 Murkfiend Liege
1 Primeval Titan
1 Elesh Norn, Grand Cenobite
1 Terastodon
1 Apex Altisaur
Sideboard
1 Aura of Silence
1 City of Solitude
1 Cold-Eyed Selkie
1 Dovescape
1 Geist of Saint Traft
1 Kataki, War's Wage
1 Kira, Great Glass-Spinner
1 Kitchen Finks
1 Linvala, Keeper of Silence
1 Ray of Revelation
1 Rest in Peace
1 Shalai, Voice of Plenty
1 Teferi, Mage of Zhalfir
1 Thalia, Guardian of Thraben
1 Thalia, Heretic Cathar

Continue reading [MTG deck] Singularity Natural Order

[MTG Deck] Azorius Skies

18 Creatures
4 Healer's Hawk
4 Siren Stormtamer
4 Resplendent Angel
2 Shalai, Voice of Plenty
4 Sphinx of Foresight

7 Mods
3 Prying Blade
4 Curious Obsession
16 Spells
4 Opt
4 Depose / Deploy
4 Warrant / Warden
4 Mission Briefing

19 Lands
2 Plains
5 Island
4 Hallowed Fountain
4 Glacial Fortress
4 Azorius Guildgate
Sideboard
2 Remorseful Cleric
4 Negate
4 Kinjalli's Sunwing
2 Sinister Sabotage
3 Deputy of Detention

[MTG Deck] Esper Skies

12 Creatures
4 Pteramander
4 Siren Stormtamer
4 Dimir Spybug

20 Lands
3 Island
4 Watery Grave
4 Drowned Catacomb
4 Hallowed Fountain
4 Glacial Fortress
1 Godless Shrine
28 Spells
4 Opt
2 Duress
4 Mission Briefing
4 Thought Erasure
4 Depose // Deploy
4 Discovery // Dispersal
4 Warrant // Warden
2 Sinister Sabotage
Sideboard
2 Duress
4 Negate
3 Consecrate // Consume
3 Deputy of Detention
2 Shalai, Voice of Plenty
1 Nightveil Predator

Esper aggro-control with focus on Surveil and filling graveyard with instants and sorceries. Finishers are Pteramander, Dimir Spybug, Warden--all of which can become dangerous 4/4 or 5/5 flyers; or a bunch of flying Thopter tokens via Deploy.

The spells perform one or more of these:

- surveil to improve your next draws
- control ala countermagic, discard, removal
- tempo to slow down opponent
- protection via counters (Siren Stormtamer), hexproof
- creature tokens as finishers

The Azorius split cards Depose // Deploy and Warrant // Warden are amazing. Early they can be tempo, and later they create tokens to finish the game. So they count as creatures, but also fill the grave for Pteramander. Furthermore, they can be flashbacked with Mission Briefing--it's absolutely sick. Recast Deploy to gain more Thopters and gain huge amounts life; or recast Warden for another 4/4 flying vigilant.

[MTG deck] Singularity

Spells - 13
2 Eladamri's Call
2 Enlightened Tutor
1 Future Sight
2 Garruk Wildspeaker
1 Jace, the Mind Sculptor
4 Leyline of Singularity
2 Swords to Plowshares

Mana - 26
1 Black Lotus
1 Celestial Colonnade
1 Faerie Conclave
4 Flooded Strand
1 Forest
1 Island
1 Karakas
1 Lumbering Falls
4 Misty Rainforest
1 Mox Diamond
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Sol Ring
4 Tropical Island
2 Tundra
Creatures - 21
1 Artificer's Assistant
1 Birds of Paradise
2 Captain Sisay
1 Cold-Eyed Selkie
1 Edric, Spymaster of Trest
1 Elesh Norn, Grand Cenobite
1 Empress Galina
1 Kira, Great Glass-Spinner
1 Kitchen Finks
1 Nightveil Specter
1 Noble Hierarch
1 Nylea, God of the Hunt
1 Primeval Titan
1 Rhox War Monk
1 Selvala, Heart of the Wilds
1 Sylvan Caryatid
1 Tarmogoyf
1 Thassa, God of the Sea
1 Vendilion Clique
Sideboard - 15
1 Aura of Silence
1 Aura Shards
1 Azorius Guildmage
1 Eladamri's Call
1 Geist of Saint Traft
1 Glen Elendra Archmage
1 Jace, the Mind Sculptor
1 Kataki, War's Wage
1 Knight of the Reliquary
1 Kruphix, God of Horizons
1 Linvala, Keeper of Silence
1 Michiko Konda, Truth Seeker
1 Rafiq of the Many
1 Teferi, Mage of Zhalfir
1 Venser, Shaper Savant

I discovered the Leyline of Singularity deck concept when playing Forge. I felt the potential and coolness of this idea, and transformed it into a real powerhouse far different from the original.

Continue reading [MTG deck] Singularity

Shallow Theme Park MMOs

How about these shallow theme parks games with tedious "quest" hubs? Quest my ass, these are nothing but copy/paste list of chores. It's worst than being a temp worker doing menial jobs from a headhunter office. It feels more like players are oxen being led by the nose, doing these boring menial tasks, mindlessly being stuffed with fodder until you want to vomit.

Quests should feel epic, but these quest-based games have zero sense of epicness. "Go ten feet over there and pick vegetables from my garden." wow epic quest. "I'm donning my legendary sword and armor...to go farming?" Quests don't feel adventurous, meaningful any more. You just go from place to place to serve these forgettable NPCs. I did a bunch of quests in so many other MMORPGs, but I can't tell you the how, what, or even why I did them. Because they told me to, like I'm their damn intern or servant. FFXIV even call them duties. Like it's my duty as an adventurer to serve these useless NPCs.

This quest grind is more boring and lame than just camping. Which BTW AC2 had a very nice balance between quests and camping. Both types of gameplay are enjoyable in AC2. Really great liberty to play however you like.

Anyway, AC2 quest felt organic, had natural flow. It wasn't all "do step one, return to me, do step two, return to me or go to next NPC." Stupid choppy back-and-forth is disorienting, mind-numbing. No, instead, each part of AC2 quests flowed smoothly from step to step. Some steps were more involved. So devs allowed more freedom for players on how they want to pursue their goals.

Open-ended, organic, smoothly flowing, liberating, involved, mindful, purposeful--these are keywords to describe AC2 style of quests.