A CCG (customizable card game) in the civilization / 4x genre has been in my mind for quite a while. It seemed an obvious genre, since it's pretty popular as board games and video games. Yet there is absolutely zero CCGs about building up civilizations, researching techs, exploring new lands, and conquering your opponents' cities.
Spurred by someone's suggestion to make my own card game, I will attempt to create a new CCG from the ground up. This blog will witness the progress of the design and development of a brand new genre's foray into the fantasy-dominated CCG market. The working name of this CCG is "History".