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2020-Jul-10 05:31

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May. 09 2020 - 10:02am
Awesome, happy to be back on the forums !
I hope everyone is in good health.
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May. 01 2020 - 6:54pm
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Den:
Mar. 20 2020 - 2:40am
possible delay of service
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Mar. 14 2020 - 1:05pm
@Den
Hey, had some issues opening the Worksheet in the new MS-Excel. Made a topic about it.
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Mar. 07 2020 - 12:19pm
@Den 
You are awesome, this helps a lot !  Really appreciate your help.
Den:
Mar. 07 2020 - 4:07am
.tbl file and translation program
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Mar. 05 2020 - 10:44pm
@Den Wow friend, you are blazing with these updates ! Question, how did you edit the names of things ?
Den:
Mar. 03 2020 - 1:21am

Author Topic: [FFL2] Key Names Edit ?  (Read 33 times)

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[FFL2] Key Names Edit ?
« on: 2020-Mar-05 22:43 »
Hello there, survived the storm and got power back out here now !
First off, I have to thank @Den  for their patience in explaining
How the meat/items drops work in the game.
Now that I have understanding on that concept
I have a new mystery that I am asking to be solved.
How do you edit "Key" Names of things like Enemies, Items, and Skills ?

For example, lets say I want to edit the name of the first boss monster "BabyWyrm".
First, where would I find where it's name is stored ?
Second, how would I edit it to be something like "Scout" ?

I have noticed, in the updates for neoFFL2 (version 5-300)
Most of the skills/items have been renamed.
Ultimately, I will like to learn how to edit these skills/items beyond their names
But for now, I would just like to learn how to edit the Key Names of things in the game.

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Den

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Re: [FFL2] Key Names Edit ?
« Reply #1 on: 2020-Mar-07 04:26 »
« Last Edit: 2020-Mar-07 04:48 by Den »
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Re: [FFL2] Key Names Edit ?
« Reply #2 on: 2020-Mar-07 12:17 »
@Den 

You are really amazing, been up since 7:00am this morning researching ".TBL" files.
So I have been using "HxD" Hex Editor version 2.4.0.0 (x86-64)
And it has a column named "Decoded Text"
Well, to me it looks like a bunch of "gibberish" to me so I have always ignored it.

Never used a translator program before, but "WindHex32" seemed a bit similar at first.
Opened the file like normal, but when I initially opened the table file it would not recognize it.
It took way longer than expected to figure out that I has saved it as a "Text Document"
Thankfully, all I had to do was open it and save it as a ".tbl" file.

But gosh, this recommended program is really cool.
Now that I have imported the table file, I can see the Decoded Text !!
So when I jump to Offset :  0003EEC0
I can see the start of the monster name "Fungus"
Again, you really are my hero when it comes to things like this !
I plan to play around with this over the weekend
And once it get this down, will bug you about how to edit Items/Skill properties.
Thanks again

 

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