Final Fantasy Legend 2 Mutant Skills FAQ Copyright (c) 2003, 2007 Xay Voong Version 1.1 : March 3, 2007 Amuseum --> kattdood@yahoo.com Purpose: Determining the effect of DS level on how a mutant acquires special abilities Abstract: In Final Fantasy Legend 2, mutants can have up to four slots for special abilities like Cure and Flare. They can randomly acquire these abilities after each battle. It is well known that tougher monsters and bosses may give better abilities. It was only recently discovered that the DS level of the monsters and bosses in a fight have a direct influence on the abilities that the mutant can learn after that battle. With this in mind, the only thing left to do is to figure out the minimum DS that is required to obtain specific abilities. Results: There are a total of thirty-two special abilities that mutants can learn. They are listed below, in order, after I discuss the relationship between the mutant abilities and the DS level of the monsters. The DS level that determines what abilities a mutant learns is the same DS level that determines the evolution path of monsters. The DS can go from 0 to F, but for mutants, we are only concerned with 1 to A, since that is the highest regular monster you will encounter in Central Shrine. Furthermore, the best abilities, therefore the hardest to learn, can be gotten from these monsters in the Central Shrine as well, with much luck of course. Each unique boss also has a corresponding DS. They are as follows: Ashura, 7; Venus, 9; Dunatis, B; Hatamoto, B; TianLung, B; Fenrir, B; EchigoYa, B; OdinCrow, B; Odin, D; Sho-gun, 7; Dolphin, 9; Magnate, C; Minion, E; Apollo, F; Haniwa, C To get the DS level of other monsters, please check out Amuseum's (me) Monster Evolution FAQ. Anyway, for each DS from 1 to A, there are a set of abilities that can be first obtained at that level. For example, on the first world, you can learn Cure, Warning, Fire, O-Poison, and Ice from the regular DS 1 monsters that reside on that world. From there on, you can also acquire these same skills on higher worlds. In other words, any monster with a DS of 1 or higher can also give your mutants any of these five abilities. Finally, here is the complete list of the mutant abilities and the first DS at which you can learn them. See Appendix for what these abilities do. DS 1+: Cure, Warning, Fire, O-Poison, Ice DS 2+: O-Para, Thunder, O-Quake DS 3+: Blitz, X-Fire, Steal DS 4+: X-Ice, StonSkin, X-Thunder DS 5+: Gaze, Surprise, StonGaze DS 6+: O-Stone, Explode, Heal DS 7+: Charm, O-Weapon, Hypnos DS 8+: Teleport, Touch, O-Damage DS 9+: P-Blast, O-Change, Mirror DS A+: Recover, Flare, O-All Interpretation and Discussion: As another example, the DS 5+ category is Gaze, Surprise, and StonGaze. Any monster or boss that you fight that has at least a DS 5 has a chance to give your mutants one of the three abilities that were mentioned in this example. On the same note, any monster or boss can teach an ability of a lower DS than itself. That's why you hear some players can get Teleport or P-Blast early by defeating Dunatis--it has a DS B, which is higher than the necessary DS 9 for P-Blast or DS 8 for Teleport. Note that there are two Mirror skills in the game. The Mirror that mutants can learn reflects or absorbs magic. I don't know exactly since I don't have much experience using it. The other Mirror, which mutants cannot learn, boosts the user's agility. (Aside, I therefore took the liberty to rename the first Mirror to Fizzle in my neoFFL2.gb ROM). Conclusion: The DS level of a monster has a direct relationship with what abilities mutants can learn. Each successive DS adds new abilities that mutants can obtain. You can get the better skills only from fighting tougher mobs, and even bosses can teach the rare abilities. However, even if you fight a lot of tough monsters, it's still up to the roll of the dice to determine if your mutants will get lucky enough to learn the rare abilities. Appendix A. Effects of Mutant abilities Here are the mutant abilities and what they do. Name: Uses Effect Cure: 15 Cure HP=Mana(Caster+Target)*4 Warning: -- No "Unexpected" fights Fire: 15 Damage=Mana*7; one group; Fire O-Poison: -- Strong against Poison Ice: 15 Damage=Mana*7; one group; Ice O-Para: -- Strong against Slep Para Conf Curs Blnd Stun Thunder: 15 Damage=Mana*7; one group; Ice O-Quake: -- Strong against Quake Blitz: 15 Lowes AGL by 10; one group X-Fire: -- Weak against Fire Steal: 10 Steal Gold=AGL*5 X-Ice: -- Weak against Ice StonSkin: 30 Wait for attack; attacker gets Ston X-Thunder: -- Weak against Thunder Gaze: -- Paralyze; one group Surprise: -- Chance of "Strike First" StonGaze: 15 Stone; one group O-Stone: -- Strong against Ston Explode: -- Damage=1200; Suicide attack; All enemies Heal: 30 Heal Status Charm: 15 Confuse; one group O-Weapon: -- Halve physical damage taken Hypnos: 15 Confuse; one group Teleport: 30 Teleport to any place you visited Touch: 15 Absorbs 25% of damage=Mana*6 O-Damage: -- Strong against Fire, Ice, Thunder, Poison, Quake P-Blast: 15 Damage=Mana*9; all enemies O-Change: -- O-Weapon, O-Pa/Po, O-Stone Mirror: 15 Reflect Magic Recover: 15 Recover 10% of max HP in battle Flare: 5 Damage=Mana*10; All enemies O-All: -- O-Change; O-Damage Version History July 31, 2003 v1.00 March 3, 2007 v1.1 Added appendix on abilities' effects Correct DS 4-6 abilities